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Author:
HRDQ Research & Development Team
Objective:
To help individuals and teams improve communication
Audience:
Individuals or teams that need to solve problems quickly and efficiently 
Each Game Trains:
Up to 3 groups/teams of 4-8 participants each

        

Product Press Release for:
Communication Derailed  

Keeping Organizational Communication "On Track"

Most business people have received communication training in the basics: learning to listen, asking questions, and giving and receiving feedback. But in today's complex, fast-paced environment, communication problems are no longer merely personal, but often organizational - stemming from flattened corporate structures, new technologies, and constant change.

These contemporary, organizational issues are tackled in a new, hands-on game, Communication Derailed, developed by Dr. Eileen M. Russo, former Director of Research for HRDQ, and Chris Bayley Giblin. Published by HRDQ, the game is featured in a recent issue of the HRDQ Catalog, an international catalog of experiential learning materials.

The game consists of three separate but related modules: Communication in Teams, Lateral Communication, and Communication under Organizational Stress. The modules are self-contained, yet progressive, becoming increasingly demanding as the organizational circumstances become more complex.

In each module, participants are employees of a fictional toy company, working in groups to design and/or construct a toy of malleable toy pieces. The facilitator, who plays the role of the toy company's CEO, presides over the teams. Each module follows the same general framework, which consists of 5 parts: 1) poor communication, 2) midpoint debrief, 3) effective communication, 4) final debrief, and 5) action planning.

"In developing this game, we wanted to show participants how their individual communication behaviors can profoundly affect organizational success," says Dr. Russo. "So, at the beginning of each module, participants are led into poor communication with damaging communication roles and/or less-than-ideal communication situations. At the mid-point debrief, they learn the specific skills and behaviors that can improve their communication - and the situation. When they put these new behaviors into practice, they are able to complete their task successfully."

At the close of each module, participants discuss how they might apply each of the principles, skills, and behaviors they've learned to their own work environments. Because they actually experience the consequences of poor communication, they are more likely to carry over new learning into the workplace.

"Before you can show people a better way, they have to realize that the old way is flawed," says Dr. Russo. "That's why we chose this format. Participants experience bad communication, learn how to communicate better, and then practice good communication. It's an entire learning experience."

The Communication Derailed Game is available exclusively from HRDQ. If you wish to receive more information about this game or any of HRDQ’s other products and services, please contact our marketing team, via e-mail at news@hrdq.com or via telephone at 800.633.4533.

About HRDQ
 
HRDQ puts theory to work through the development of high-quality, well-researched learning instruments, hands-on games, multi-day programs, and other training re-sources for individuals, teams, and organizations. For more than 25 years, HRDQ has distributed these products through its catalog, website, and a worldwide network of distributors. HRDQ's services also include consulting, custom-developed products, and organizational analysis.
 

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